🕷️ The World of Little Spider
🕷️ The World of Little Spider
Atmosphere & Tone
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Vibe: Urban gothic, drenched in shadows, rain-slick streets, and whispered paranoia. Where Hollow Edge is a haunted carnival town, this world is a labyrinth of concrete and glass — perfect for stalkers and illusions.
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Palette: Black and silver, washed in static and candlelight. Blood-red flashes in neon signs and Damien’s memories.
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Feel: You never know if you’re in the real world, inside Damien’s fractured mind, or inside Raven’s unraveling perspective.
Core Themes
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Stalking & Surveillance: Nothing is private — windows, cameras, photographs, Damien’s gaze.
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Duality of Spaces: Every place has two sides: safe by day, sinister by night.
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Fractured Reality: Walls between memory and present blur, especially with Damien’s trauma and Raven’s disorientation.
Key Locations
1. Raven’s Apartment
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Small, dim, cluttered with books, art supplies, and half-burnt candles.
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Windows face the street. She swears she sees someone watching.
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The place feels like a cage — her sanctuary becomes her prison when Damien invades it.
2. Damien’s Apartment (The Web)
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Minimalist, but not by choice — it feels staged, sterile, empty except for locked drawers, chains, Polaroids, and the terrarium with his pet tarantula (Vex).
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Walls painted black, windows covered. Feels like it swallows light.
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This is the lair — Raven’s new “home,” whether she consents or not.
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Mask fragments, ropes, Polaroids pinned in spiderweb formations across walls.
3. The Chapel Ruins
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Burnt-out church on the outskirts of the city.
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Once where Damien was groomed by the priest — the place holds his trauma.
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The air still smells of ash. Pews charred, altar cracked. Raven and Damien’s most twisted encounters happen here.
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Symbol: sanctuary turned to desecration.
4. The Abandoned Asylum (Patient 13 Tie-In)
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A looming structure, barred windows, peeling paint.
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Whispers tie it to Damien’s childhood trauma and possible confinement.
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Files missing. Rooms echo with restrained screams.
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It serves as a breadcrumb trail — is Damien insane, or was he made this way?
5. The Black Room (Livestream Platform)
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Not a place, but a digital hellscape.
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Anonymous users log into a livestream chatroom where masked men perform.
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Red-text chat scrolls across Raven’s screen, voyeuristic, violent.
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It’s where Damien first marks Raven — pulling her from anonymity into his obsession.
6. The Graveyard of Memory
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Not literal, but symbolic — a recurring motif where memory fragments (priest, childhood, Raven’s past stalker) are “buried.”
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Can manifest in Raven’s dreams or Damien’s hallucinations.
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Headstones carved with names that don’t exist, but feel familiar.
The People
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Raven Hale: The girl caught in the web, pulled between fear, defiance, and dark desire. Her world shrinks as Damien consumes her life.
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Damien (Venom): Fractured reality, obsessive need for control, haunted by priest trauma. His world bleeds into Raven’s until she cannot tell where he ends and she begins.
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The Other Stalker / Protégé: Haunts the edges of the world — leaving notes, Polaroids, twisted “games.” Possibly Damien’s creation, possibly not.
Recurring Symbols & Motifs
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Spiders/Webs: Actual (Vex, the tarantula) and metaphorical. Raven is “caught.”
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Polaroids: Grainy, imperfect snapshots. Proof of being watched. Proof of obsession.
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Mirrors: Fractured reflections — sometimes Raven sees herself, sometimes Damien’s mask, sometimes the priest’s face.
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Whispers/Static: Radios, TVs, her phone — voices bleed through.
Map Layout (Psychological World, Not Geographic)
Instead of a physical town like Hollow Edge, Little Spider’s world works best as a conceptual “web map.” Each location is a thread Damien can pull to trap Raven:
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