🕷️ The World of Little Spider

🕷️ The World of Little Spider

Atmosphere & Tone

  • Vibe: Urban gothic, drenched in shadows, rain-slick streets, and whispered paranoia. Where Hollow Edge is a haunted carnival town, this world is a labyrinth of concrete and glass — perfect for stalkers and illusions.

  • Palette: Black and silver, washed in static and candlelight. Blood-red flashes in neon signs and Damien’s memories.

  • Feel: You never know if you’re in the real world, inside Damien’s fractured mind, or inside Raven’s unraveling perspective.


Core Themes

  • Stalking & Surveillance: Nothing is private — windows, cameras, photographs, Damien’s gaze.

  • Duality of Spaces: Every place has two sides: safe by day, sinister by night.

  • Fractured Reality: Walls between memory and present blur, especially with Damien’s trauma and Raven’s disorientation.


Key Locations

1. Raven’s Apartment

  • Small, dim, cluttered with books, art supplies, and half-burnt candles.

  • Windows face the street. She swears she sees someone watching.

  • The place feels like a cage — her sanctuary becomes her prison when Damien invades it.


2. Damien’s Apartment (The Web)

  • Minimalist, but not by choice — it feels staged, sterile, empty except for locked drawers, chains, Polaroids, and the terrarium with his pet tarantula (Vex).

  • Walls painted black, windows covered. Feels like it swallows light.

  • This is the lair — Raven’s new “home,” whether she consents or not.

  • Mask fragments, ropes, Polaroids pinned in spiderweb formations across walls.


3. The Chapel Ruins

  • Burnt-out church on the outskirts of the city.

  • Once where Damien was groomed by the priest — the place holds his trauma.

  • The air still smells of ash. Pews charred, altar cracked. Raven and Damien’s most twisted encounters happen here.

  • Symbol: sanctuary turned to desecration.


4. The Abandoned Asylum (Patient 13 Tie-In)

  • A looming structure, barred windows, peeling paint.

  • Whispers tie it to Damien’s childhood trauma and possible confinement.

  • Files missing. Rooms echo with restrained screams.

  • It serves as a breadcrumb trail — is Damien insane, or was he made this way?


5. The Black Room (Livestream Platform)

  • Not a place, but a digital hellscape.

  • Anonymous users log into a livestream chatroom where masked men perform.

  • Red-text chat scrolls across Raven’s screen, voyeuristic, violent.

  • It’s where Damien first marks Raven — pulling her from anonymity into his obsession.


6. The Graveyard of Memory

  • Not literal, but symbolic — a recurring motif where memory fragments (priest, childhood, Raven’s past stalker) are “buried.”

  • Can manifest in Raven’s dreams or Damien’s hallucinations.

  • Headstones carved with names that don’t exist, but feel familiar.


The People

  • Raven Hale: The girl caught in the web, pulled between fear, defiance, and dark desire. Her world shrinks as Damien consumes her life.

  • Damien (Venom): Fractured reality, obsessive need for control, haunted by priest trauma. His world bleeds into Raven’s until she cannot tell where he ends and she begins.

  • The Other Stalker / ProtĂ©gĂ©: Haunts the edges of the world — leaving notes, Polaroids, twisted “games.” Possibly Damien’s creation, possibly not.


Recurring Symbols & Motifs

  • Spiders/Webs: Actual (Vex, the tarantula) and metaphorical. Raven is “caught.”

  • Polaroids: Grainy, imperfect snapshots. Proof of being watched. Proof of obsession.

  • Mirrors: Fractured reflections — sometimes Raven sees herself, sometimes Damien’s mask, sometimes the priest’s face.

  • Whispers/Static: Radios, TVs, her phone — voices bleed through.


Map Layout (Psychological World, Not Geographic)

Instead of a physical town like Hollow Edge, Little Spider’s world works best as a conceptual “web map.” Each location is a thread Damien can pull to trap Raven:

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